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 "My dear Corvo, what a sad hand fate has dealt you. The beloved Empress dead and everyone thinks you're the killer. But we know what really happened, don't we? You don't want to end your life to the sound of idiots cheering as your head hits the muck, do you? Let's see if we can do better."
    —The Outsider

Dishonored is a first-person stealth action video game developed by Arkane Studios and published by Bethesda Softworks. It was released from October 9 to October 12, 2012 for Microsoft Windows, PlayStation 3, Xbox 360.

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Harvey Smith, known for his involvement in the Deus Ex series, and Raphael Colantonio, founder of Arkane Studios and contributor to such games as Arx Fatalis and Dark Messiah of Might and Magic, are the lead creative designers for Dishonored.

A sequel, Dishonored 2, was announced during Bethesda Softworks E3 showcase on June 14, 2015. It was released on November 11, 2016.
Contents[show]
Story

    "Revenge Solves Everything"
    —Marketing tagline

Set in the plague-ravaged city of Dunwall, Dishonored follows the story of Corvo Attano, the last bodyguard to Empress Jessamine Kaldwin. Framed for her murder and the abduction of her daughter, Emily, Corvo is falsely imprisoned by the Empress' Royal Spymaster and usurper, Hiram Burrows.

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Six months later, on the eve of his execution, Corvo escapes confinement with the help of a shadowy group of loyalists who seek to eliminate those involved in the assassination of the Empress and restore Emily to the throne. He is further assisted by an enigmatic god called the Outsider, who grants him Supernatural Abilities for reasons equally mysterious.

Corvo takes on the role of a feared and infamous assassin as he pursues members of the coup one by one - but whether he is out for justice or revenge is another question. Dishonored features multiple endings, which are dependent on Corvo's actions and player choice throughout the course of the game. 

 

 The focus of Dishonored is on affecting the world and the narrative primarily through Corvo's actions, and how he accomplishes each of his missions. Corvo has extensive variety of weapons at his disposal, as well as supernatural abilities. Assassination kills fill up an adrenaline gauge, and once it is full, players can increase his combat prowess. At the same time, Corvo can approach any mission with stealth in mind, sneaking through the environment without being detected.

Each of the world's environments focuses on verticality, enabling the player to experience the entirety of a level from sewer systems and waterways to rooftops. Players can use Corvo's free-running expertise to scale buildings, slide under obstacles and sprint across platforms, with certain supernatural abilities further augmenting his movements.

Many areas are open to exploration; hidden rewards and experiences await for more adventurous players to find.
Chaos
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A demonstration of the city life in high chaos.

Dishonored features a chaos system that tracks the game's world-state, and is directly affected by Corvo's choices during his missions. The more destructive his actions, the more chaotic the world becomes.

Some actions are less chaotic, such as killing a guard and hiding his body in a dumpster, whereas raising an alarm or killing a civilian in broad daylight provokes a greater response. The opposite is also true, and there are side-missions which, if executed properly, will lower existing chaos.

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Changes in chaos level may result in in-game adjustments (such as altered rat populations or slight differences in dialogue). Noticeable consequences may also result, such as more guards appearing on patrols or characters changing the way they interact with Corvo. When chaos reaches critical levels, bedlam ensues: NPCs begin to attack each other, rats swarm the area, and the world through which Corvo moves becomes nightmarish.

How "chaotically" a player decides to play is entirely voluntary. Players can be extremely disruptive, sowing death and destruction, or take a subtle approach, even completing the game without killing anyone. Chaos is a measure of stability rather than morality, meant to highlight the plight of the crumbling city in which Dishonored takes place.
Artificial intelligence

Raphael Colantonio has described the artificial intelligence of Dishonored as "analog AI," meaning AI personalities are structured along a spectrum, instead of on/off states, and adapt to the environment. For example, two conversing guards may have narrower "vision cones" and duller hearing than their patrolling counterparts, and are therefore less likely to notice Corvo than those on patrol. Light, mental state, ambient noise and other elements all affect how the AI reacts. 

System Requirements

  • OS: Windows Vista / Windows 7
  • Processor: 3.0 GHz dual core or better
  • Memory: 3 GB system RAM
  • Hard Disk Space: 9 GB
  • Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)

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